XR Immersive Tech: announces PortalX, a VR kiosk that can be used for gaming, healthcare, retail, entertainment, defense and education

  • VR Hardware Kiosk is based on the open approach of SynthesisVR software, includes the latest next generation hardware, comes with less, and requires little space

  • Access a huge library of games, education and enterprise content

  • Multiplayer, multiple game modes, custom video playback, fleet management, online statistics, leaderboard visualizations, power saving automation

  • Work with OEMs to license technology for existing kiosk systems in the gaming, healthcare, retail, entertainment, defense and education industries.

VANCOUVER, BC – DECEMBER 15, 2022 – XR Immersive Tech Inc. (“Immersive Tech” or the “Company”) (CSE: VRAR) (FSE: 79W) (OTCQB: FNTTF), a leading social entertainment company, virtual reality (VR) and augmented reality (AR) content and experiences is pleased to announce PORTALX, It is a new virtual reality (VR) kiosk powered by a wholly owned subsidiary, SynthesisVR Inc. (“Synthesis VR”).

PORTALX is a collaboration between SynthesisVR and Virtuawerks. PORTALX brings over 20 years of experience creating trading systems and aims to reinvent the classic gaming experience for virtual reality. The system includes the latest next-generation hardware, a state-of-the-art virtual reality headset, several cash and non-cash payment methods, and a huge library of content.

Harnessing the power of the SynthesisVR platform, PORTALX has a modular interface that allows for multiple game modes, custom video playback, fleet management, online statistics, leaderboard visualizations with optional player profile support, and even power saving automation. By combining multiple PORTALX systems, a truly amazing multiplayer experience can be delivered. The company works with OEMs to license technology for existing kiosk systems in the gaming, healthcare, retail, entertainment, defense and education industries.

“Utilizing the vast library of content in gaming, education and enterprise while running on the SynthesisVR platform gives PORTALX a real edge and differentiator from other kiosks. A VR tower can deliver a companion less virtual reality experience across many industries and not just for gaming.” CEO, XR Immersive Tech Inc. Sinnalebbe continues, “The VR Kiosk only requires a small footprint, saving you space and budget. An upright kiosk remains a popular type for a VR deployment, especially for places that want to plunge into immersive waters but don’t have the space or deep pockets for a larger deployment.”

Features include:

hardware

content

Supports multiple billing options

VR and augmented reality (“AR”) are rapidly transforming every aspect of people and businesses’ lives including paradigm shifts in entertainment, retail, manufacturing, healthcare, training and education. In a recent study Published by PwC The VR/AR industry was projected to grow from $148.5 billion in 2021 to contribute an estimated $1.5 trillion to the global economy by 2030. Outdoor entertainment plays a major role in this growth.

Major factors driving the Virtual and Augmented Reality market growth are:

  • The booming gaming industry and rapid penetration of the Internet are the two major drivers of the VR/AR market.

  • The increasing application of VR and AR in healthcare, retail, entertainment, media, manufacturing, aerospace, defense, and education will drive the growth of the VR/AR market over the forecast period.

On behalf of the Board of Directors

Shabir Sinalibi, Director and CEO

XR Immersive Tech Inc.

https://www.immersivetech.co/


For more information about Immersive Tech, please contact:

Contact – A Shabeer Synonyms

Email: shabeer@immersivetech.co

Cautionary Disclaimer

This press release should not constitute an offer to sell or a solicitation of an offer to buy any securities in any jurisdiction. Any securities referred to herein have not been and will not be registered under the United States Securities Act of 1933, as amended, and may not be offered or sold in the United States or to a United States person absent registration or an applicable exemption from the registration requirements of the United States Securities Act of 1933, as amended, and applicable state securities laws.


ABOUT XR IMMERSIVE TECH INC.

XR Immersive Tech is building the industry’s location-based platform. Since 2016, the company has been a leader in social entertainment, virtual reality (VR), and augmented reality (AR) amusement attractions. The company builds expertise on its platforms for some of the world’s largest companies including Intel, Bayer, Capital One, Scotia Bank, the US Food and Drug Administration, Allegiant Airlines, and more. With the acquisition of Synthesis VR Inc in January 2022, the company is able to provide a SaaS platform that can run large organizations and the ability to support a large number of business scenarios including but not limited to room scale, free roaming, racing simulators, currency Minerals, Payment Tools and Online Payments, Education, Virtual Reality Training and many more.

Forward looking information

This press release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking information”) within the meaning of applicable securities laws. Such forward-looking statements may, without limitation, be preceded, followed by, or include words such as “believes,” “expects,” “expects,” “estimates,” “intends,” “plans,” “communicates,” “project” or ‘potential’ or ‘possible’ or ‘think’ or ‘seek’ or ‘aim’ or similar expressions, or may use future or conditional verbs such as ‘may’, ‘may’, ‘will’, ‘could’, ‘should’ or “will,” or may be referred to as forward-looking statements by grammatical construction, wording, or context. All statements other than statements of historical fact made in this press release are forward-looking statements. Forward-looking information in this press release includes, but is not limited to, statements regarding future plans and goals for the Company and SynthesisVR, future performance and future growth, development initiatives, business prospects, synergies, opportunities for Immersive Tech and SynthesisVR and its affiliates and the Company’s expansion initiatives and pursuit of Merger and acquisition activity and other factors beyond the Company’s control.

Forward-looking information is subject to known and unknown risks, uncertainties, and other factors that may cause the Company’s actual results, level of activity, performance, or achievements to differ materially from those expressed or implied by such forward-looking information. Forward-looking information is based on reasonable assumptions, estimates, analyzes and opinions of management made in light of management’s experience and perception of current trends and conditions, expected developments, and other factors that management believes are appropriate and reasonable in the circumstances at the date such statements are made, including, without limitation, the Company’s Able to leverage SynthesisVR services and business, easing of global COVID restrictions and their impact on the LBVR industry, increase in VR arcades and demand for VR entertainment and educational content, Company operations and SynthesisVR development initiatives, and other assumptions presented in the Company’s Disclosure Record. Although the Company has attempted to identify important factors that could cause actual results to differ materially from those contained in forward-looking information, there may be other factors that cause results not to be expected. There can be no guarantee that this information will prove to be accurate, as actual results and future events could differ materially from those projected in this information. Accordingly, readers should not place undue reliance on forward-looking information. All forward-looking information contained herein is fully qualified by this cautionary statement, and Immersive Tech disclaims any obligation to revise or update any such forward-looking information or to publicly announce the outcome of any revisions to any of the forward-looking information contained to reflect future results, events or developments, except as required by law.

Neither Custom Search Engine nor its curation services provider (as such term is defined in the Custom Search Engine Policies) is responsible for the adequacy or accuracy of this release.

Originally posted 2022-12-15 13:26:48.